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Tú Trần Anh
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Tú Trần AnhBeginner
Asked: May 9, 20222022-05-09T07:48:14+00:00 2022-05-09T07:48:14+00:00In: Unity

[Ezyfox Server] Unity game client không gửi được command khi build ra android

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– Như tiêu đề, em có thử build unity client ra android app. Em chạy thử bằng giả lập ld player, nhập tài khoản mật khẩu như bình thường và bấm login thì không có gì xảy ra hết. Em nghĩ nó không gửi được các command đến BE ezyfox server vì ở bên Server cũng không thấy có session nào gửi request đến hết.

– Khi e build ra exe thì vẫn hoạt động bình thường.

– Vậy có phải là do LD player k ạ nhỉ? A giúp em với.

Em cảm ơn ạ!

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  1. monkey Enlightened
    2022-05-09T08:18:42+00:00Added an answer on May 9, 2022 at 8:18 am

    Em có thấy log của android print gì không em? Em đang dùng webview hay là native nhỉ?

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  2. Tú Trần Anh Beginner
    2022-05-09T10:54:05+00:00Added an answer on May 9, 2022 at 10:54 am
    This answer was edited.

    – Khi vừa run thì nó có lỗi này: Autoconnected Player Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused
    Nhưng cái lỗi này em nghĩ k ảnh hưởng vì build exe cũng có nhưng vẫn chạy bình thường.

    – Còn đây là log lỗi bên ezyfox client print ra khi đăng nhập:

    – Đăng nhập thì em gọi api đến springboot server để tạo login token. xong thì client unity gửi request đăng nhập đến ezyfox server bằng login token. Restful thì vẫn gọi đc bt a ạ.
    – Em có sử dụng asset webview 4: https://assetstore.unity.com/packages/tools/network/uniwebview-4-175993
    này để thực hiện chức năng thanh toán paypal bên gamescene.

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    • tvd12 Enlightened
      2022-05-09T14:27:19+00:00Replied to answer on May 9, 2022 at 2:27 pm

      Nhìn lỗi này là do nó không kết nối được đến server em ạ, em đang chạy localhost hay là em đã deploy server lên cloud rồi? Client unity sử dụng csharp sdk sẽ gọi vào cổng 3005 nên em sẽ cần mở cổng 3005 trên firewall nếu em dùng cloud em ạ.

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      • Tú Trần Anh Beginner
        2022-05-09T14:57:08+00:00Replied to answer on May 9, 2022 at 2:57 pm

        em vẫn đang chạy localhost thôi a ơi. Build ra exe thì vẫn chạy bt a ạ

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        • tvd12 Enlightened
          2022-05-09T16:29:37+00:00Replied to answer on May 9, 2022 at 4:29 pm

          Nếu em đang dùng localhost thử thay localhost bằng 127.0.0.1, nếu em đang dùng 127.0.0.1 em thử thay bằng localhost xem sao. Ý anh là ở hàm connect ý em ạ.

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        • dungtv Explainer
          2022-05-09T16:42:24+00:00Replied to answer on May 9, 2022 at 4:42 pm

          Nếu vẫn ko đc, em thử sử dụng IP LAN xem sao nhé, có thể android nó ko sử dụng đc ở dạng localhost

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          • Tú Trần Anh Beginner
            2022-05-09T17:52:47+00:00Replied to answer on May 9, 2022 at 5:52 pm

            Em đã thử đổi host trong SocketInitializer sang “localhost” và “192.168.1.12” nhưng đều k đc.

            Khi đổi sang những cái kia thì build exe hay chạy trên editor đều được cả a ạ. Còn cứ build ra apk là chỉ gọi được mỗi restful còn tcp call đều bị refuse

            Em cũng thử mở file apk bằng điện thoại cùng wifi thay vì giả lập nhưng vẫn thế.

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        • monkey Enlightened
          2022-05-10T01:01:50+00:00Replied to answer on May 10, 2022 at 1:01 am

          Em thử thay host bằng tvd12.com, port vẫn là 3305 xem có khác biệt gì không nhé.

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          • Tú Trần Anh Beginner
            2022-05-10T02:04:05+00:00Replied to answer on May 10, 2022 at 2:04 am

            em đã thử k được a ạ @@ test trên editor thì ok còn cứ build apk là lỗi. Em cũng thử thêm inbound rule mở cổng 3005 cũng k có gì khác biệt.

            A có project unity nào đã build ra apk chưa cho em tham khảo với ạ.

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        • monkey Enlightened
          2022-05-10T03:19:03+00:00Replied to answer on May 10, 2022 at 3:19 am
          This answer was edited.

          1. Em thêm log logger.error("connect to server error: " + ex.Message + ", " + ex.GetType()); ở đoạn này: https://github.com/youngmonkeys/ezyfox-server-csharp-client/blob/master/socket/EzyTcpSocketClient.cs#L76 để xem lỗi thực tế là gì nhé, em cũng cần code 1 xíu để logger hoạt động trên unity nhé.

          2. Game này anh đã từng build ra android rồi em ạ: https://github.com/tvd12/space-shooter, đây là lớp socket của nó: https://github.com/tvd12/space-shooter/blob/master/unity/Assets/Done/Scripts/SocketClientProxy.cs

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          • Tú Trần Anh Beginner
            2022-05-10T09:06:55+00:00Replied to answer on May 10, 2022 at 9:06 am

            Nó log ra lỗi như này a ạ:
            Autoconnected Player com.tvd12.ezyfoxserver.client.socket.EzyTcpSocketClient – connect to server error: Connection refused, System.Net.Sockets.SocketException

            Hay do giả lập a nhỉ. Game kia build ra a chạy thử bằng giả lập nào vậy ạ

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        • monkey Enlightened
          2022-05-10T10:13:13+00:00Replied to answer on May 10, 2022 at 10:13 am
          This answer was edited.

          Anh build ra máy thật em ạ. Em đã setup quyền internet rồi nhỉ? https://stackoverflow.com/questions/37493936/android-internet-permission-in-unity

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