using System; using System.Text; using UnityEngine; using UnityEngine.Networking; public class Example : MonoBehaviour { [Serializable] private sealed class Data { public int id = 25; public string name = "Hello World"; } private void Awake() { var url = "https://httpbin.org/post"; var data = new Data(); var json = JsonUtility.ToJson( data ); var postData = Encoding.UTF8.GetBytes( json ); var request = new UnityWebRequest( url, UnityWebRequest.kHttpVerbPOST ) { uploadHandler = new UploadHandlerRaw( postData ), downloadHandler = new DownloadHandlerBuffer() }; request.SetRequestHeader( "Content-Type", "application/json" ); var operation = request.SendWebRequest(); operation.completed += _ => { Debug.Log( operation.isDone ); Debug.Log( operation.webRequest.downloadHandler.text ); Debug.Log( operation.webRequest.isHttpError ); Debug.Log( operation.webRequest.isNetworkError ); }; } }
Nguồn: https://baba-s.hatenablog.com/entry/2020/11/16/080000_9