We want to connect the people who have knowledge to the people who need it, to bring together people with different perspectives so they can understand each other better, and to empower everyone to share their knowledge.
using System; using System.Text; using UnityEngine; using UnityEngine.Networking; public class Example : MonoBehaviour { [Serializable] private sealed class Data { public int id = 25; public string name = "Hello World"; } private void Awake() { var url = "https://httpbin.org/post"; var data = new Data(); var json = JsonUtility.ToJson( data ); var postData = Encoding.UTF8.GetBytes( json ); var request = new UnityWebRequest( url, UnityWebRequest.kHttpVerbPOST ) { uploadHandler = new UploadHandlerRaw( postData ), downloadHandler = new DownloadHandlerBuffer() }; request.SetRequestHeader( "Content-Type", "application/json" ); var operation = request.SendWebRequest(); operation.completed += _ => { Debug.Log( operation.isDone ); Debug.Log( operation.webRequest.downloadHandler.text ); Debug.Log( operation.webRequest.isHttpError ); Debug.Log( operation.webRequest.isNetworkError ); }; } }
var resourceJson = await response.Content.ReadAsStringAsync(); return JsonUtility.FromJson(resourceJson);
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