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using System; using System.Text; using UnityEngine; using UnityEngine.Networking; public class Example : MonoBehaviour { [Serializable] private sealed class Data { public int id = 25; public string name = "Hello World"; } private void Awake() { var url = "https://httpbin.org/post"; var data = new Data(); var json = JsonUtility.ToJson( data ); var postData = Encoding.UTF8.GetBytes( json ); var request = new UnityWebRequest( url, UnityWebRequest.kHttpVerbPOST ) { uploadHandler = new UploadHandlerRaw( postData ), downloadHandler = new DownloadHandlerBuffer() }; request.SetRequestHeader( "Content-Type", "application/json" ); var operation = request.SendWebRequest(); operation.completed += _ => { Debug.Log( operation.isDone ); Debug.Log( operation.webRequest.downloadHandler.text ); Debug.Log( operation.webRequest.isHttpError ); Debug.Log( operation.webRequest.isNetworkError ); }; } }
var resourceJson = await response.Content.ReadAsStringAsync(); return JsonUtility.FromJson(resourceJson);
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